Four band members on rising bars, in the order their Audition Missions unlock: Pentakill Karthus, HEARTSTEEL Sett, True Damage Senna and K/DA Kai'Sa
Mode GuidePatch 26.21Updated October 28, 2026 · 8 min read

ARAM Mayhem Audition Missions: All 16 Missions, the 12 Augments and the Fame You Need

Journey to Stardom runs until January 27. Every band has its own Audition Missions that you clear inside a single game, and the first three milestones of each band unlock an augment. Here is every mission with its tier 2 goal, every reward, and how many weeks of Mayhem it takes to reach each band.

  • Missions and rewards from Riot's event page
  • Game data from 4,844 Season 3 Mayhem games

The Short Answer

Each band has four Audition Missions, two of them with a harder tier 2, so six milestones per band. Finish a mission inside one game to climb a milestone; the first three milestones unlock augments.

  • How do bands open?

    Pentakill's missions are open from your first game. HEARTSTEEL opens at 1,000 Fame, True Damage at 3,200, K/DA at 5,800 and Worlds at 8,800.

    See the Fame ladder
  • What does a band give you?

    Three augments, a Prospect icon, 100 Orange Essence, then a Member icon and a band Name Tag. Every milestone also pays 80 Fame.

    See every mission
  • When does it end?

    Progress ends on January 27, 2027. Ten Mayhem games a week, starting this week, is enough to reach the top status, Superstar.

    Riot Support: Journey to Stardom
  • What changes on November 4?

    Patch 26.22 opens the Worlds band for players at Legend status. Riot has not published its missions or rewards yet.

    About the Worlds band

The Fame Ladder: When Each Band Opens

Fame is the event's currency. You get 3 Fame for every minute of Mayhem, 300 for playing 6 games in a week and 300 more at 10, 50 a day for a game as one of the two champion classes of the day, and 80 for every band milestone. The median Season 3 Mayhem game played with Hexgate lasted 18 minutes, so one game is worth about 55 Fame before any bonus.

How many Mayhem games do you play a week?

games a week

That is about 1,150 Fame a week from games and the two weekly bonuses. Starting from zero this week:

  1. Newbie0 Fame

    Pentakill band track and missions

    First game
  2. Recognized1,000 Fame

    HEARTSTEEL band track and missions, plus a Pentakill Poro Emote and Disco Ball Hard Candy

    Week 1After the event ends
  3. Lowkey Famous3,200 Fame

    True Damage band track and missions, plus a HEARTSTEEL Poro Emote and the Superstar Music Trail

    Week 3After the event ends
  4. Icon5,800 Fame

    K/DA band track and missions, plus a True Damage Poro Emote and the Fancy Red Hat

    Week 6After the event ends
  5. Legend8,800 Fame

    Worlds band track and missions from patch 26.22, plus a K/DA Poro Emote and 500 Orange Essence

    Week 8After the event ends
  6. Superstar14,000 Fame

    The Bouncer Poro Emote and the Superstar title

    Week 13After the event ends

The weeks count only playtime and the two weekly bonuses. The daily class game and the 80 Fame per milestone (1,840 across the four open bands) come on top, so most players get there sooner. Five games a week earn no weekly bonus at all: the sixth game is worth about 355 Fame.

Every Audition Mission and Reward, Band by Band

Each band has four missions. Two of them have a tier 2 that opens after the game where you clear tier 1, so every band has six milestones. A mission has to be finished within one game; progress does not carry over to the next. In game, the missions pop up when you open the scoreboard or while you are dead, with the one you are closest to on top.

Pentakill

Open from your first game, at Newbie status

Missions

  • Dance in the middle of the map1 milestone

    Head to the middle of the lane and press Ctrl + 3, the default dance key, or type /dance in chat. The quiet seconds before the first fight are the easy time to do it.

  • Score 45 takedowns1 milestone

    Assists count. 22.5% of players get there in a game, and enchanters like Seraphine and Sona about half the time.

  • Land 45 skillshots Tier 2: 652 milestones

    Play a champion whose main spell is a skillshot on a short cooldown and cast it whenever it is up during the poke phases.

  • Hit enemies with Snowballs 15 times Tier 2: 202 milestones

    Throw Snowball every time it comes off cooldown, not only when you want to start a fight.

Reward track

  • FruitifySilver augment

    Enemies drop healing fruit on death.

    Milestone 1
  • No Mana, No ProblemSilver augment

    Mana from items is converted to Ability Power.

    Milestone 2
  • Hands Off The TalentSilver augment

    Attacks from max range deal more damage.

    Milestone 3
  • Pentakill Prospect IconMilestone 4
  • 100 Orange EssenceMilestone 5
  • Pentakill Member Icon and Name Tag PKMilestone 6

Every milestone also gives 80 Fame. Joining Pentakill, all six milestones, gives 700 battle pass XP once.

HEARTSTEEL

Opens at Recognized status, 1,000 Fame

Missions

  • Snipe enemy champions 50 times1 milestone

    Hover the mission in the scoreboard panel for the exact rule of a snipe before you plan your game around it.

  • After dashing, quickly score takedowns 15 times1 milestone

    Each takedown has to come soon after a dash, so champions with a dash on a short cooldown fill it fastest.

  • Heal or omnivamp 3,000 of your own health Tier 2: 6,0002 milestones

    Life steal and omnivamp items, or a champion with a self-heal, fill it during a normal game.

  • Deal 5,000 damage with augments Tier 2: 7,0002 milestones

    When the offer allows, take augments that deal damage on their own.

Reward track

  • Lich BrainSilver augment

    Gain Ability Power based on your Health.

    Milestone 1
  • Sap MagicGold augment

    Attacks periodically heal you.

    Milestone 2
  • Upgrade: StormsurgeGold augment

    Burst enemies to summon a lightning strike.

    Milestone 3
  • HEARTSTEEL Prospect IconMilestone 4
  • 100 Orange EssenceMilestone 5
  • HEARTSTEEL Member Icon and Name Tag HSMilestone 6

Every milestone also gives 80 Fame.

True Damage

Opens at Lowkey Famous status, 3,200 Fame

Missions

  • Reroll augments 6 times1 milestone

    Spend your rerolls instead of saving them; every reroll in the same game counts toward the six.

  • Gain 5,000 bonus Health1 milestone

    Bonus Health is Health from items, augments and other bonuses, not your champion's base Health, so it suits tanks who stack Health.

  • Slow or immobilize enemies 75 times Tier 2: 1002 milestones

    Champions with slows or crowd control on short cooldowns are the natural picks.

  • Gain 300 bonus AP or AD Tier 2: 4002 milestones

    Items, augments and stacking passives all add bonus AD or AP.

Reward track

  • Lonely WarriorSilver augment

    Gain stats for each nearby enemy.

    Milestone 1
  • Weapon of DestinyGold augment

    Takedowns strengthen your first item.

    Milestone 2
  • Third Times The HarmPrismatic augment

    Every third attack explodes.

    Milestone 3
  • True Damage Prospect IconMilestone 4
  • 100 Orange EssenceMilestone 5
  • True Damage Member Icon and Name Tag TDMilestone 6

Every milestone also gives 80 Fame.

K/DA

Opens at Icon status, 5,800 Fame

Missions

  • Emote during a Snowball dash1 milestone

    Land a Snowball, recast it to dash, and pick an emote from your emote wheel while you fly.

  • Gain 200% bonus Attack Speed1 milestone

    Stack attack speed items and attack speed augments on a champion that wants them.

  • Deal 4,000 damage with your Ultimate Tier 2: 6,0002 milestones

    Champions whose ultimate hits several enemies at once, like Karthus or Miss Fortune, get there first.

  • Hit multiple enemies with one ability 25 times Tier 2: 452 milestones

    ARAM's single lane keeps champions bunched up, so mages with wide area spells fill it quickly.

Reward track

  • Sound BarrierSilver augment

    Your shields grant the target Movement Speed.

    Milestone 1
  • Gift Of The DrownedSilver augment

    Bonus Health is converted to Lethality.

    Milestone 2
  • Arcane AxiomGold augment

    Takedowns refund your Ultimate cooldown.

    Milestone 3
  • K/DA Prospect IconMilestone 4
  • 100 Orange EssenceMilestone 5, no Fame
  • A mystery icon, revealed later, and Name Tag KDAMilestone 6

Milestones 1 to 4 and 6 give 80 Fame each; Riot lists no Fame for milestone 5.

Worlds

Opens at Legend status, 8,800 Fame, with patch 26.22 on November 4

Riot's event page still shows the four Worlds missions and all six rewards as question marks, so we are not listing guesses here. Its layout already tells the shape: four missions, two of them with a tier 2, six milestones like every other band.

  • Mission 1Revealed with 26.22
  • Mission 2Revealed with 26.22
  • Mission 3, with tier 2Revealed with 26.22
  • Mission 4, with tier 2Revealed with 26.22

The band hands you the augment. The card still has to fit your champion.

Hexgate puts an S to D tier under every augment card it has a tier for, ranked for the champion you are playing, so taking or skipping a card you just unlocked takes a second.

Three ARAM Mayhem augment cards in game with Hexgate tier badges: Growth Spurt A, Dawnbringer's Resolve A, Recursion B
Download Hexgate freeFree · No ads · No OverwolfHow it works
Real screenshot of an ARAM Mayhem augment pick with Hexgate.

Score 45 Takedowns: Who Gets There

A takedown is a kill or an assist, so Pentakill's 45-takedown mission rewards being in every fight, not landing the last hit. Heals and shields on allies who take part in a kill earn assists too, which is why the enchanters lead: Seraphine and Sona clear it about every second game, while Tristana, Vayne and Yasuo reach it about one game in ten.

Most often

  1. Seraphine51.5%
  2. Sona51.3%
  3. Nami48.0%
  4. Milio45.5%
  5. Yuumi43.6%
  6. Soraka42.8%
  7. Morgana42.4%
  8. Karthus41.4%

Least often

  1. Akshan10.4%
  2. Vayne10.2%
  3. Yasuo10.0%
  4. Garen9.7%
  5. Tristana9.5%
All players: 22.5%Share of players who reached 45 takedowns in a game, in 4,844 ARAM Mayhem games played with Hexgate from October 22 to 27 (120 champions with at least 200 games each).

How Audition Missions Work

  • One game per mission

    Every Audition Mission has to be completed in a single game. Clearing tier 1 opens tier 2 after that game ends.

  • Where you see them

    The missions panel pops up when you look at the scoreboard or the death screen. Click its header to collapse it, drag it to move it, and hover a mission for details. The mission you are closest to always sorts to the top.

  • Name Tags

    Equip a band's Member icon and its tag shows before your Riot ID in all non-ranked queues: PK for Pentakill, HS for HEARTSTEEL, TD for True Damage and KDA for K/DA. Each band's tag has its own color.

  • Battle pass XP on the side

    Your first augment unlocked through Audition Missions gives 300 battle pass XP, and joining Pentakill (all six milestones) gives 700, once each. Riot says more objectives arrive with patch 26.23.

Frequently Asked Questions

What are Audition Missions in ARAM Mayhem?

Goals for each band of the Journey to Stardom event that you finish within a single ARAM Mayhem game, like dancing in the middle of the map or landing 45 skillshots. Each cleared mission moves that band's reward track up one of its six milestones.

How do I unlock the K/DA Audition Missions?

Reach Icon status, 5,800 total Fame. At 10 Mayhem games a week that takes a little over five weeks from zero, and the Fame from missions you clear on the way gets you there sooner.

When do the Worlds Audition Missions start?

With patch 26.22 on November 4, 2026, for players at Legend status (8,800 Fame). Riot has not published the Worlds missions or rewards yet.

Do Audition Missions have to be done in one game?

Yes. Riot's rules say each Audition Mission has to be completed in a single game, so progress does not carry over to your next game.

How does tier 2 of a mission unlock?

Completing tier 1 unlocks tier 2 after the game ends. Two of each band's four missions have a tier 2, and it raises the goal a little, for example from 45 to 65 skillshots.

Which augments do Audition Missions unlock?

Twelve: Fruitify, No Mana, No Problem and Hands Off The Talent from Pentakill; Lich Brain, Sap Magic and Upgrade: Stormsurge from HEARTSTEEL; Lonely Warrior, Weapon of Destiny and Third Times The Harm from True Damage; Sound Barrier, Gift Of The Drowned and Arcane Axiom from K/DA.

When does Journey to Stardom end?

Progress ends on January 27, 2027, according to Riot's event page. Riot notes that event dates can still change.

How do I get the Pentakill Name Tag?

Clear all six Pentakill milestones to get the Pentakill Member icon, then equip it. PK then shows before your Riot ID in all non-ranked queues. The other bands work the same way with HS, TD and KDA.

Does Hexgate show tiers for the reward augments?

Hexgate puts an S to D tier badge under every Mayhem augment card it has a tier for, ranked for the champion you play. A card without tier data simply has no badge rather than a guess.

Hexgate installs on your Windows PC

It runs next to League of Legends on your computer, so it can't be installed on a phone or tablet. Send yourself the link and open it on your PC.

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