Adaptor
Tiers at 2 / 3 / 4 champions
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
- 225%
- 335%
- 450%
Pick champions to see which traits turn on and how close you are to the next tier. The link keeps the team, so you can share it.
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Every trait in Set 18, the champions that have it and what each tier gives.
Tiers at 2 / 3 / 4 champions
Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.
Unique
Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.
Unique
Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.
Unique
Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.
Tiers at 2 / 4 / 6 champions
The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.
Tiers at 3 / 5 / 7 / 9 / 11 champions
After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.
Unique
Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.
Tiers at 2 / 4 / 6 champions
Your team gains 120 max Health. Brawlers gain more.
Unique
Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor
Tiers at 3 / 4 / 5 / 7 champions
Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.
Tiers at 2 / 4 / 6 champions
Your team gains 12 Armor and Magic Resist. Defenders gain more.
Tiers at 3 / 5 / 7 / 9 / 11 champions
Gain placeable Elderwood plants.
Unique
Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.
Tiers at 2 / 3 / 4 champions
Tiers at 2 / 4 champions
Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.
Tiers at 1 / 2 champions
Flora Fatalis champions harvest enemies on takedown, gaining:
Unique
Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:
Tiers at 2 / 3 / 4 / 5 champions
Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.
Tiers at 2 / 3 / 5 / 7 champions
Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.
Tiers at 2 / 3 / 4 / 5 champions
Your team gains Mana Regen, increased for Invokers.
Tiers at 2 / 4 / 6 champions
Your team gains Durability. Juggernauts gain more.
Tiers at 2 / 3 / 4 / 5 champions
Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.
Unique
Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.
Unique
Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. Current: 0
Tiers at 2 / 4 champions
Choose one of four Primal Blessings.
Tiers at 2 / 3 / 4 / 5 champions
Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.
Tiers at 2 / 4 / 6 champions
Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.
Tiers at 3 / 5 / 7 / 10 champions
Tiers at 1 / 1 / 2 champions
Tiers at 3 champions
Tiers at 2 / 4 / 6 champions
Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.
Tiers at 3 / 5 / 7 champions
Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.
Tiers at 2 / 3 champions
Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks
Unique
Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.
Tiers at 2 / 4 / 6 champions
At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.
Set 18: Enchanted Wilds has 73 champions and 35 traits. The builder above lists every one of them, sorted by cost.
Every champion has one to three traits. A trait turns on when enough different champions with it are on your board, and stronger tiers turn on at higher counts. Two copies of the same champion count once.
The way the game does: an Avatar champion counts its chosen trait twice, and Elder Dragon takes two team slots and adds 2 to Riftbeast.
Yes. It runs in your browser with no account, and the page link holds the whole team, so you can send it to a friend or keep it for later.
Item cheat sheet: every recipe and emblem in one grid
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