Set 18: Enchanted WildsUpdated October 11, 2026

TFT Team Builder

Pick champions to see which traits turn on and how close you are to the next tier. The link keeps the team, so you can share it.

  • 73 champions
  • 35 traits
  • Free, no account, works on phones

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Your team

Click a champion to place it: melee champions go to the front, ranged ones to the back. Drag units to move them, or drag them off the board to remove them.

Champions

1 gold

2 gold

3 gold

4 gold

5 gold

All Enchanted Wilds traits

Every trait in Set 18, the champions that have it and what each tier gives.

Adaptor

Tiers at 2 / 3 / 4 champions

Innate: Adaptor abilities change depending on if their Attack Damage or Ability Power is higher. Adaptors gain Ability Power or Attack Damage, depending on which is higher.

  1. 225%
  2. 335%
  3. 450%

Apex Predator

Unique

Elder Dragon takes up 2 team slots and grants +2 to the Riftbeast trait.

Attuned

Unique

Your strongest Alune cycles to a new phase of the moon after each cast. While the moon is at or below half full, your team gains 7% Durabilty. While above, your team gains 7% Damage Amp.

Avatar

Unique

Having an Avatar on your bench or board transforms all other Avatars in your shop to the Trait of that Avatar. An Avatar's chosen Trait is counted twice for Trait bonuses.

Blackthorn

Tiers at 2 / 4 / 6 champions

The ally on the Blackthorn hex is sacrificed before combat, granting your champions Health. Blackthorn champions gain additional stats based on the sacrifice's Role, Star Level, and Cost.

  1. 2175 Health
  2. 4350 Health; Bonus is 30% stronger
  3. 6600 Health; Bonus is 60% stronger

Blossom

Tiers at 3 / 5 / 7 / 9 / 11 champions

After combat, your Wisps are empowered. Blossom champions gain Attack Damage, Ability Power, and 10% max Health.

  1. 3Wisps are upgraded, 12% AD AP
  2. 5Wisps are in every shop, 30% AD AP
  3. 7Gain 4 gold after buying a Wisp, 50% AD AP
  4. 9You can buy 2 Wisps per round, 55% AD AP
  5. 11Wisps overflow with power, 100% AD AP

Bounty Seeker

Unique

Choose a bounty. Your strongest Draven can progress on the bounty to earn its reward. Upon completing a bounty, choose another.

Brawler

Tiers at 2 / 4 / 6 champions

Your team gains 120 max Health. Brawlers gain more.

  1. 225% Health
  2. 440% Health
  3. 665% Health

Caustic

Unique

Caustic damage 30% Shreds and Sunders enemies for 4 seconds. Shred: Reduce Magic Resist Sunder: Reduce Armor

Coven

Tiers at 3 / 4 / 5 / 7 champions

Gather Essence by killing champions, plus more by losing player combat. Beginning at 40 Essence, choose to convert Essence to rewards or continue gathering Essence. Each reward requires increasing amounts of Essence.

  1. 32 Essence per kill, 22 Essence per loss
  2. 42 per kill, 28 per loss
  3. 53 per kill, 35 per loss
  4. 710 per kill, 60 per loss

Defender

Tiers at 2 / 4 / 6 champions

Your team gains 12 Armor and Magic Resist. Defenders gain more.

  1. 225
  2. 460
  3. 6115

Elderwood

Tiers at 3 / 5 / 7 / 9 / 11 champions

Gain placeable Elderwood plants.

  1. 3A Stonebark Tree and a Lifebloom
  2. 5A second Stonebark Tree and Stonebark Trees gain 200 Health
  3. 7and the Deepwood Protector
  4. 9Plants star up to 2-star
  5. 11Plants star up to 3-star and the forest comes to life

Emerald Aspect

Unique

Drag an ally onto your strongest Taric to pair them, granting the ally powerful bonuses from Taric's Ability.

Executioner

Tiers at 2 / 3 / 4 champions

  1. 2Executioners gain Precision and 15% Critical Strike Chance.
  2. 3Additionally, enemies bleed for 25% bonus true damage over 3 seconds.
  3. 4Bleed damage increased to 35%.

Fae

Tiers at 2 / 4 champions

Your team's damage, healing, and shielding attracts Pixies. Each Pixie grants Fae champions Attack Damage and Ability Power, and after they fall below 50% Health, they heal for each Pixie.

  1. 24.5% and 2.5% Heal.
  2. 47% and 4% Heal. After attracting 7 Pixies, start attracting Golden Pixies instead which grant gold.

Flora Fatalis

Tiers at 1 / 2 champions

Flora Fatalis champions harvest enemies on takedown, gaining:

  1. 110 Mana
  2. 2and grant a 8% max Health heal to the lowest Health ally.

Greenfather

Unique

Gain 1 seed when your strongest Ivern casts, plus 3 every combat. Ivern uses 5 seeds to grow a hex on your board that grants a bonus to its occupant. Seeds: 0 / 5 Current Biome:

Hunter

Tiers at 2 / 3 / 4 / 5 champions

Hunters gain Attack Damage. If a Hunter hasn't swapped targets for 3 seconds, they gain 10% Damage Amp.

  1. 220% AD
  2. 330% AD
  3. 445% AD
  4. 560% AD

Inferno

Tiers at 2 / 3 / 5 / 7 champions

Inferno damage Burns and Wounds enemies for 3 seconds. Inferno Burns stack with other Burns.

  1. 21% Burn, 33% Wound
  2. 3After combat, 1 of your shop slots without an Inferno champion ignites, rolling a champion one tier higher
  3. 5Ignite 2 shop slots, 3% Burn
  4. 7Ignite 4 shop slots, 4% Burn

Invoker

Tiers at 2 / 3 / 4 / 5 champions

Your team gains Mana Regen, increased for Invokers.

  1. 21 Mana Regen | 3 Mana Regen
  2. 31 Mana Regen | 4 Mana Regen
  3. 42 Mana Regen | 6 Mana Regen
  4. 52 Mana Regen | 8 Mana Regen

Juggernaut

Tiers at 2 / 4 / 6 champions

Your team gains Durability. Juggernauts gain more.

  1. 24% Durability or 20% Durability
  2. 46% Durability or 33% Durability
  3. 68% Durability or 42% Durability

Lunar

Tiers at 2 / 3 / 4 / 5 champions

Lunar champions and adjacent allies gain Attack Speed and Ability Power. Lunar champions gain 100% more.

  1. 27% Attack Speed, 7% AP
  2. 312% Attack Speed, 10% AP
  3. 416% Attack Speed, 14% AP
  4. 520% Attack Speed, 18% AP

Monolith

Unique

Monoliths gain 10 Armor and Magic Resist for each enemy targeting them.

Old Growth

Unique

Whenever an enemy within 3 hexes dies, your strongest Old Growth champion gains 30 permanent max Health. Current: 0

Primal

Tiers at 2 / 4 champions

Choose one of four Primal Blessings.

Rapidfire

Tiers at 2 / 3 / 4 / 5 champions

Your team gains 10% Attack Speed. Rapidfire champions gain more on every attack, up to 10 stacks.

  1. 2+3% Attack Speed per Attack
  2. 3+5% Attack Speed per Attack
  3. 4+8% Attack Speed per Attack
  4. 5+12% Attack Speed per Attack

Ravager

Tiers at 2 / 4 / 6 champions

Ravagers gain 10% Omnivamp. Additionally, Ravagers deal bonus damage, doubled against units below 50% Health.

  1. 212% Bonus Damage
  2. 425% Bonus Damage
  3. 640% Bonus Damage

Riftbeast

Tiers at 3 / 5 / 7 / 10 champions

  1. 3Use the Alpha Mark to grant a Riftbeast their unique Buff
  2. 5Every 3 combats, your next shop is overrun with Riftbeasts.
  3. 7On combat start and every 5 seconds Riftbeasts grow gaining 6% AD 6% AP 6% Attack Speed +5 Armor +5 Magic Resist +50 Health +1 Mana Regen
  4. 10+2 maximum team size

Rival

Tiers at 1 / 1 / 2 champions

  1. 1Only active while fielding 1 Rival. Rivals collect takedowns, gaining 3 if they takedown another Rival.
  2. 1Rivals collect takedowns, gaining 3 if they takedown another Rival. Takedowns evolve Kha'Zix, permanently granting him your choice of Executioner, Rapidfire, Ravager, or Spellweaver. Rengar grants 2/3/5 gold every 8 takedowns. After 30 takedowns, your team gains 5% Attack Damage plus 0.2% AD per additional takedown. Kha'Zix Takedowns: 0 / 0 Rengar Takedowns: 0 Gold Earned: 0
  3. 2Rivals can be fielded together, and their abilities grant each other bonuses.

Solar

Tiers at 3 champions

  1. 3Your champions gain a 5% max Health shield and deal 8% bonus magic damage. Gain additional bonuses for each unique 3-star 1 : Increase shield and magic damage by 1% for each 3-star. 3 : 15% Attack Speed and 12 Armor Magic Resist 5 : Convert 40% of the bonus magic damage to true damage. 7 : Every 4 seconds of combat, a 3-star champion ascends to 4-star.

Spellweaver

Tiers at 2 / 4 / 6 champions

Your team gains 10% Ability Power. Spellweavers gain more, plus extra Ability Power whenever a Spellweaver casts an Ability.

  1. 210% AP, +1% AP per cast
  2. 430% AP, +1% AP per cast
  3. 655% AP, +2% AP per cast

Sprykin

Tiers at 3 / 5 / 7 champions

Gain the Big Furry Friend. Drop a Sprykin on the BFF to pick its Rider.

  1. 3The Rider gains 15% Health and 15% Attack Speed
  2. 540% Health 35% Attack Speed, and 50% of the BFF's Ability applies to your Sprykin champions.
  3. 745% Health 45% Attack Speed, and 100% of the BFF's Ability applies to your Sprykin champions.

Summoner

Tiers at 2 / 3 champions

Summoners empower their summons in different ways. Yorick: +30% Health Azir: +20% Damage Mama Beak: +45% Damage Zyra: +4 Plant Attacks

  1. 2Empower Summons
  2. 3Improve each effect by 50%

Thornmaiden

Unique

Your team gains 5% Durability, increased to 10% if 6 or more Zyra plants are alive.

Vanguard

Tiers at 2 / 4 / 6 champions

At Combat Start and after dropping below 50% Health, Vanguards gain a max Health Shield for 10 seconds.

  1. 218% max Health
  2. 430% max Health
  3. 640% max Health. Gain 5% Durability while Shielded.

FAQ

How many champions are in TFT Set 18?

Set 18: Enchanted Wilds has 73 champions and 35 traits. The builder above lists every one of them, sorted by cost.

How do traits work in TFT?

Every champion has one to three traits. A trait turns on when enough different champions with it are on your board, and stronger tiers turn on at higher counts. Two copies of the same champion count once.

How does the team builder count Elder Dragon and Avatar champions?

The way the game does: an Avatar champion counts its chosen trait twice, and Elder Dragon takes two team slots and adds 2 to Riftbeast.

Is this TFT team builder free?

Yes. It runs in your browser with no account, and the page link holds the whole team, so you can send it to a friend or keep it for later.

Champion, trait and item names, icons and texts come from the game data. Hexgate is not endorsed by Riot Games.
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